
class HalapenoExplosion extends FlameExplosion;

#exec AUDIO IMPORT FILE="Sounds\HalapenoHiss.WAV" NAME="HalapenoHiss" GROUP="CanOpener"

defaultproperties
{
   NumFrames=8
   Pause=0.050000
   EffectSound1=Sound'HalapenoHiss'
   RemoteRole=ROLE_SimulatedProxy
   LifeSpan=0.500000
   DrawType=DT_SpriteAnimOnce
   Style=STY_Translucent
   Texture=Texture'UnrealShare.DispExpl.DseO_A00'
   Skin=Texture'UnrealShare.Effects.ExplosionPal2'
   DrawScale=1.800000
   bMeshCurvy=False
   LightType=LT_TexturePaletteOnce
   LightEffect=LE_NonIncidence
   LightBrightness=159
   LightHue=32
   LightSaturation=79
   LightRadius=8
   bCorona=False
}
